Blender Institute - Gooseberry
I was 9 months (November 2014 – July 2015) in Amsterdam, Netherlands working for Blender Institute. I worked on this short film.
I was mainly a 3D modeler and texturer, but there were also tasks for me like simple rigging, lighting and setting up some of the shots (often by pre-made lighting setups from others, though - but all the images below are lit by me).
Software that were used were Blender, GIMP, Krita and Inkscape mostly.







Excluding the character, I designed, modelled and textured all the objects in this environment (with the feedback from the director)
I also painted the cheesy painting in the background













Some modeling, texturing and sculpting I made in Blender, GIMP and Krita
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