Rovio - Object modeling
Most often I worked in the pre-production or production phases on modeling and texturing props and other static meshes.
I've also made some other concepts and objects that I can't show because the projects were shelved and never released, which is a shame.
Made in Photoshop and Blender, exported to Maya
Some of my concepts based on the original brief It can be seen passing by the camera quickly in this short film
Made in Blender and Photoshop, exported to Maya
If there's no separate mention, I've made everything in the image by myself, including the design
2D concept by Lauri Manninen, everything else made by me 2D concept by Lauri Manninen, everything else made by me 2D concept and base model by other people. Optimizing, materials, lighting and rendering made by me 2D concept by somebody else, everything else made by me 2D concept by Tuomas Gustafsson, everything else made by me 2D concept by Lauri Manninen, everything else by me Piggy Tales props
Some of the props I made for the Piggy Tales season 1 short films.
Made in Blender and Photoshop, exported to Maya
Most of them are based on 2D concept drawings from other people
Moss made by somebody else, everything else by me (based on a concept) Block structure, eggs and grass
Early development of a scene
I modeled and textured the eggs, the block structure in the background, long grasses in Photoshop and Blender, exported to Maya
Short grass with Maya's Yeti plug-in by me
Book of Souls 3D model
Reference concept by Carlos (Tozani) Carbajal (or Tozani El Topo) My 3D modeled version out of the above concept - Blender It was used in this trailer
More random objects
Tools made by me in Blender Pipe wrench UVs made by me Zippo made by me in Blender My 3D version of a concept from someone else - Blender My 3D modeled version on the left of the concept made by somebody else on the right - Blender My 3D version of the 2D bird design from someone else - Blender My 3D version of a 2D environment concept from someone else - Blender Sculpting test made by me - Blender My 3D versions of a 2D logo design from someone else - Blender Experimentation for the previous 3D logo made by me - Blender My 3D version of a 2D logo design from someone else - Blender My 3D model of the Match logo - Blender 2D logo reference by somebody else Plunder Pirates in "Seaborne Shenaningans"
Based on a concept by other people, I modeled the detailed and the lowpoly ships seen in 0:10 and forward in Blender and exported to Maya
I modeled the basic form and elements of the character in 0:37 based on concepts and feedback from Jaakko Syvänen
Blender, exported to Maya
Antti Rautiola then tweaked it a bit and textured it