Rovio - Object modeling

Most often I worked in the pre-production or production phases on modeling and texturing props and other static meshes.

I've also made some other concepts and objects that I can't show because the projects were shelved and never released, which is a shame.

AB Space Ufo

Made in Photoshop and Blender, exported to Maya

Some of my concepts based on the original brief
Final concept by me
Final model by me
Final model by me

It can be seen passing by the camera quickly in this short film

Random objects

Made in Blender and Photoshop, exported to Maya

  • If there's no separate mention, I've made everything in the image by myself, including the design

2D concept by Lauri Manninen, everything else made by me
2D concept by Lauri Manninen, everything else made by me
2D concept and base model by other people. Optimizing, materials, lighting and rendering made by me
2D concept by somebody else, everything else made by me
2D concept by Tuomas Gustafsson, everything else made by me
2D concept by Lauri Manninen, everything else by me

Piggy Tales props

Some of the props I made for the Piggy Tales season 1 short films.

  • Made in Blender and Photoshop, exported to Maya

  • Most of them are based on 2D concept drawings from other people

  • Here you can see all the finished episodes in a row

Moss made by somebody else, everything else by me (based on a concept)

Block structure, eggs and grass

  • Early development of a scene

  • I modeled and textured the eggs, the block structure in the background, long grasses in Photoshop and Blender, exported to Maya

  • Short grass with Maya's Yeti plug-in by me

Book of Souls 3D model

Reference concept by Carlos (Tozani) Carbajal (or Tozani El Topo)
My 3D modeled version out of the above concept - Blender

It was used in this trailer

More random objects

Tools made by me in Blender
Pipe wrench UVs made by me
Zippo made by me in Blender
Zippo UVs made by me
My 3D version of a concept from someone else - Blender
My 3D modeled version on the left of the concept made by somebody else on the right - Blender
My 3D version of the 2D bird design from someone else - Blender
My 3D version of a 2D environment concept from someone else - Blender
Sculpting test made by me - Blender
My 3D versions of a 2D logo design from someone else - Blender
Experimentation for the previous 3D logo made by me - Blender
My 3D version of a 2D logo design from someone else - Blender
My 3D model of the Match logo - Blender
2D logo reference by somebody else

Plunder Pirates in "Seaborne Shenaningans"

  • Based on a concept by other people, I modeled the detailed and the lowpoly ships seen in 0:10 and forward in Blender and exported to Maya

  • I modeled the basic form and elements of the character in 0:37 based on concepts and feedback from Jaakko Syvänen

  • Blender, exported to Maya

  • Antti Rautiola then tweaked it a bit and textured it

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