Rovio - Object modeling
Most often I worked in the pre-production or production phases on modeling and texturing props and other static meshes.
I've also made some other concepts and objects that I can't show because the projects were shelved and never released, which is a shame.
AB Space Ufo
Made in Photoshop and Blender, exported to Maya




It can be seen passing by the camera quickly in this short film
Random objects
Made in Blender and Photoshop, exported to Maya
If there's no separate mention, I've made everything in the image by myself, including the design

















Piggy Tales props
Some of the props I made for the Piggy Tales season 1 short films.
Made in Blender and Photoshop, exported to Maya
Most of them are based on 2D concept drawings from other people
Here you can see all the finished episodes in a row









Block structure, eggs and grass

Early development of a scene
I modeled and textured the eggs, the block structure in the background, long grasses in Photoshop and Blender, exported to Maya
Short grass with Maya's Yeti plug-in by me
Book of Souls 3D model


It was used in this trailer
More random objects














Plunder Pirates in "Seaborne Shenaningans"
Based on a concept by other people, I modeled the detailed and the lowpoly ships seen in 0:10 and forward in Blender and exported to Maya
I modeled the basic form and elements of the character in 0:37 based on concepts and feedback from Jaakko Syvänen
Blender, exported to Maya
Antti Rautiola then tweaked it a bit and textured it
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